SpeSkullations #18 – The Legacy of Mega Man di Digital Eclipse

Mega Man di Digital Eclipse

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There are developer teams proactive when they discuss their choices, their projects and how they work, and than there is Digital Eclipse, which does and despite it says little words it says the essential and what counts. With a humongous pressure from Mega Man fans, they are bringing Mega Man 1-6, Mega Man Legacy Collection, on 3DS, thanks to their Eclipse Engine specifically design for these kind of projects. Frank Cifaldi, member of the team, has answered to the following questions:

1) How long have you been developing Mega Man Legacy Collection?

We’ve been talking about doing this collection for quite a while, but the real work didn’t actually begin until about December of last year.

2) How would you describe your Eclipse Engine?

The Eclipse Engine creates virtual environments that are able to run older games on modern platforms.

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3) How long have you been working in the gaming industry?

I’ve personally been in the industry for ten years now, starting with my first job as the associate editor of Gamasutra back in 2005.

4) Do you feel the pressure of developing/porting a Mega Man game?

There’s a tremendous amount of pressure to make sure we’re treating Mega Man right, but I think we’re doing it justice.

Mega-Man-Legacy-Collection-mini-nintendon

5) Is there any particular reason for not having a Wii U version?

We’re focusing right now on the four announced versions of the game, and are not discussing any unannounced SKUs at this time.

6) Will the 3DS have the same new features as the other versions such as leaderboards? Are you planning 3D support for the 3DS version?

The 3DS version will be released this Winter, we have not announced any specific features yet.

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7) How many people are in Digital Eclipse?

The core Digital Eclipse team is four, but we’re part of the larger Other Ocean Group company, which employs over 100.

8) What kind of relation is there with CapCom?

Capcom is the publisher of Mega Man Legacy Collection, we are the developer of the game for them.

Ringrazio come sempre il team di sviluppo che ha trovato il tempo per risponderci e per tutti coloro che seguono questa rubrica: mi farò perdonare molto presto per questo inframezzo più corto del solito.

As always thanks to the developer team which has found time to answer and for everyone following this column: I will find a way to make you forgive me really soon for this shorter article.

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